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Altair Taurus
Federal Navy Academy Gallente Federation
7
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Posted - 2015.11.04 19:00:44 -
[1] - Quote
Hi.
I have just finished quite long Rattlesnake's fielding process (skills training, optimal fit etc) as my premiere mission boat against Gurista rats. However I also have jump clone with good gunnery implants so I do not want to waste it. Anyway I do not know which gun platform I should choose (hybrids, projectiles, lasers). So far I trained no T2 large gunnery system and I do not want to train them all. Of course lasers are not optimal against Guristas so my choice is narrowed to projectiles and hybrids. Yet what is better (damage selection & application, effective range)? I know this choice may also depend on selected mission boat. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
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Posted - 2015.11.04 22:05:48 -
[2] - Quote
Maybe Marauders say "No!" but Marauders are out of the question in my situation. My jump clone can fly dedicated pirate battleship at best, so it seems two viable choices are Machariel or Vindicator or maybe some navy fation BS like Tempest Fleet Issue, Megathron Navy Issue, Dominix Navy Issue or T1 BS like Tempest, Maelstrom, Megathron, Hyperion, Rokh. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
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Posted - 2015.11.05 00:19:25 -
[3] - Quote
Yes, I analyzed this problem deeply not so long ago. All major pirate factions BS have the following average resistances:
Angels: 75% EM, 45% EX, 55% KIN, 65% TH Guristas: 75% EM, 65% EX, 45% KIN, 55% TH Serpentis: 65% EM, 75% EX, 45% KIN, 65% TH Sanshas, Bloods, Rouge Drones: 45% EM, 75% EX, 65% KIN, 55% TH
Firing best dedicated ammo type brings the following results (per cent of overall ammo damage applied to target):
Projectile AC
Angels - 55% (Hail L) Guristas - 46% (Plasma L) Serpentis - 46% (Plasma L) Sanshas, Bloods, Rogue Drones - 48% (EMP L)
Hybrid T1 ammo (all types):
Angels - 40% Guristas - 50% Serpentis 50% Sanshas, Bloods, Rogue Drones - 39%
Laser T1 crystals (Multifrequency L):
Angels - 29% Guristas - 33% Serpentis - 39% Sanshas, Bloods, Rogue Drones - 50% |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.05 23:31:26 -
[4] - Quote
I think you misunderstood my intentions a bit. I already have good jump clone with set of dedicated +5% missile implants to fly well fitted and quite good trained Rattlesnake. I also think that this ship is the best choice overall against Gurista rats, maybe except some Marauders.
Yet I have also old spare jump clone with set of expensive +5% gunnery implants and I want to make it useful in some way. Of course I could move this jump clone elsewhere and use it with proper boat against other pirate factions but unfortunately I do not have access to level 4 agents outside Caldari space. I do not like to grind low level missions elsewhere for long time period to get that access. That's why I asked you about finding the best gun platform for this clone against Guristas. However if gun platforms are indeed significantly worse than missile/drone platforms against Gurista rats I can consider moving this jump clone to Minmatar or Amarr space (Serpentis looks too similar to Guristas) and grind level 4 missions access there. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.06 20:06:10 -
[5] - Quote
I can help you! Here you are what missions I get except missions against other Empire factions and some stupid missions (Anomaly) I always reject:
1. Angel Extravaganza (Angels) 2. The Assault (Guristas) 3. Attack of The Drones (Rogue Drones) 4. Cargo Delivery (Serpentis) 5. Damsel in Distress (Mercenaries) 6. Downing the Slavers (Sansha) 7. Dread Pirate Scarlet (many pirate factions) 8. Duo of Death (Guristas) 9. Gone Berserk (EoM) 10. Guristas Extravaganza (Guristas) 11. Guristas Spies (Guristas) 12. Infiltrated Outpost (Rogue Drones) 13. Intercept the Saboteurs (Guristas) 14. Massive Attack (Sansha) 15. Pirate Invasion (Sansha) 16. Recon 1/2 (Guristas) 17. The Right Hand of Zazzmatazz (Mercenaries) 18. Rogue Drones Harassment (Rogue Drones) 19. Rogue Slave Traider 1/2 (Sansha) 20. Rogue Slave Traider 2/2 (Sansha) 21. The Score (Sansha) 22. Silence the Informant (Mercenaries & Rogue Drones) 23. Smuggler Interception (Blood Raiders) 24. Stop The Thief (Mercenaries) 25. Unauthorized Military Presence (Bloods) 26. Vengeance (Guristas) 27. Wildcat Strike (Rogue Drones) 28. Worlds Collide (Guristas & Serpentis)
Guristas - 7 Serpentis - 1 Angels - 1 Sansha - 6 Blood Raiders - 2 Rogue Drones - 4 Mercenaries - 3 EoM - 1 multi-faction - 3
All in all quite large percentage of missions against EM/Thermal weak rats (Sanshas, Blood Raiders, Rogue Drones) - 12/28=43%.
However you have a point! Missions against Guristas constitute minority of entire mission pool in Caldari space - about one third! |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.06 22:37:22 -
[6] - Quote
I do not know much about Incursions. Short range Vindi brawler armed with T2 blasters and faction webs? Bling or solid T2 fit? Remote reps or strong tank? |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.07 12:54:56 -
[7] - Quote
Aren't Incursion fleets a primary targets for gankers?
As for linked Incursion fits I opt for Vindi but unfortunately T1/faction blasters offer pretty close range in contrary to T2 blasters with Null ammo. Well, I must train T2 hybrids first. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.07 17:26:13 -
[8] - Quote
As I understand flying Incursions requires moving pirate BS on long distances. Do you do it in two phases: first phase - moving empty BS, second phase - moving its faction/deadspace fit in (covert ops) cloaked ship? Moreover, isn't Incursion fleet often attacked by gankers fleets after being formed?
Yes, I asked about ECCM modules before. If I understand your correctly, there is many stacked ECCM modules needed to overcome Gurista's jamming what ruins any fit. However missile/drone boats can remedy this using FoF missiles and drones set to aggressive, correct? |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.07 23:48:39 -
[9] - Quote
There are several types of Incursions. What types do you fly and how much ISK can be earned? |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.08 14:56:59 -
[10] - Quote
OK, I have decided to train T2 projectile turrets and purchase Machariel for my "gunnery jump clone". I think that's best choice because I will be able to run L4 missions against most pirate factions (especially Angels with Hail L shells!) smoothly with T2 Autocannons and run Incursions with T2 Artillery. Yet skilling T2 projectile turrets will take a month. |
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Altair Taurus
Federal Navy Academy Gallente Federation
8
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Posted - 2015.11.11 13:59:32 -
[11] - Quote
Could you give me sample travel cheap fit for Machariel (huge buffer EHP omni-tank, fast align time etc.)? |

Altair Taurus
Federal Navy Academy Gallente Federation
8
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Posted - 2015.11.14 23:16:47 -
[12] - Quote
Mach and best +5% projectile implants acquired! My jump clone with Hail L ammo will reach over 1200 DPS! Faction ammo is not cost-effective with AC Machariel in missions. I will have to move this clone to Minmatar space to be able to run missions against Angels. Well, I will train T2 projectiles in three weeks so in the meantime I must get access to level 4 agents there. Later I will take a closer look at Incursions. |

Altair Taurus
Federal Navy Academy Gallente Federation
16
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Posted - 2015.12.02 11:24:40 -
[13] - Quote
MAYBE today I will be able to fit T2 autocannons into my Mach! We shall see what 1200 dps means in practice. |

Altair Taurus
Federal Navy Academy Gallente Federation
24
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Posted - 2015.12.11 17:07:23 -
[14] - Quote
Finally! What a sweat look... http://s2.postimg.org/z4zv9a4wp/mach.jpg 
What is Vargur needed for?  |
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